Foolish Mortals Review

July 6, 2026
REVIEWS

PC

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For every modern adventure game that successfully channels the spirit of the LucasArts golden era, there are a dozen that think sarcasm is the same as wit, or that obscure item combinations make clever design. Simply looking like a lost '90s classic isn't enough. Those games worked because they were impeccably written, endlessly inventive, and knew that the best puzzles emerged naturally from the worlds they inhabited.

And then Malcolm realised the secret rave he'd been invited to was a hoax


Foolish Mortals is a game built on confidence, atmosphere, and the sort of carefully judged pacing that lets every joke, every reveal, and every small mechanical flourish land exactly where it should. What I found so striking about it is that it never feels like it's trying too hard. It knows the kind of ghost story it wants to tell, and it tells it with style.

The story begins with Murphy McCallan, an aspiring paranormal investigator whose credentials extend little further than enthusiasm and a willingness to believe absolutely anything. When an invitation arrives requesting his expertise at Bellemore Manor on the mysterious Devil's Rock island off the Louisiana coast, Murphy imagines this will finally be his big break. Instead, he walks into an absolute disaster.

A lavish wedding celebration has gone catastrophically wrong. The guests have vanished. The manor is haunted. Restless spirits wander the halls. Strange magical forces seem to be tearing reality apart, and Murphy quickly discovers that solving the mystery will require far more than simply waving around a ghost detector and hoping for the best.

That makes two of us

The game is steeped in Louisiana atmosphere, and not in the lazy, tourist brochure sense either. It feels lived-in, muddy, damp, a bit rotting at the edges in all the right ways. Much like the equally beguiling Blake Manor, Bellemore Manor is a character in its own right, rather than just a spooky backdrop. Every room seems to hide another layer of history, every corridor another bit of gossip, every decaying object another clue to who lived here, what they wanted and what went wrong. I always like a good adventure game when the environment feels worth studying, and this one absolutely does.

The writing helps enormously. Adventure games often fall into the trap of using dialogue purely as a vehicle for jokes or exposition. Foolish Mortals remembers that conversations should reveal character first. Murphy's exchanges rarely feel like puzzle checklists. Instead, they bounce naturally between humour, curiosity and genuine emotional investment. Even when you're simply exhausting dialogue trees looking for clues, it never feels like mechanical housekeeping.

And so, Weston-super-Mare was born


Comedy is difficult in games because players inevitably interrupt timing by clicking on everything in sight. Here, punchlines still land. Running gags evolve rather than repeat. Throwaway remarks resurface hours later in satisfying ways. There were several occasions where I'd examine an apparently insignificant object purely to see what Murphy might say, and the game almost always rewarded that curiosity. It's a small thing, but it's precisely the sort of attention to detail that separated the LucasArts classics from the endless wave of imitators they inspired.

The voice acting elevates the script even further. Comedy lives and dies on delivery, and Foolish Mortals rarely misses. Murphy is exactly the sort of protagonist you want to spend ten hours with: enthusiastic, hopelessly out of his depth at times, but impossible to dislike. His optimism becomes infectious, grounding a story that could easily have tipped into self-indulgent quirkiness. He talks like someone who has seen enough nonsense to be tired of it, but not so tired that he has lost his sense of humour. Basically, he’s this generation's George Stobbart. 

The script is excellent throughout


The supporting cast is just as strong. What impressed me most was how quickly the game establishes personalities without dumping exposition all over the place. People in Foolish Mortals feel like they belong to a place and a past, and the script allows their histories to emerge naturally through conversation, observation and the occasional bit of sharp banter. The supernatural elements are handled with a light enough touch that the mystery stays grounded, which is important. The people at the centre of it feel human first, and that makes the ghost story work. 

Puzzle-wise, Foolish Mortals is old-school in the right way. This is a point-and-click adventure that lets you appreciate the pleasures of looking closely, combining items, poking at the wrong thing, then eventually realising the obvious solution was staring you in the face all along. Most follow an internal logic that feels satisfyingly consistent. Solutions emerge through observation rather than random experimentation, and the game is refreshingly resistant to the sort of moon logic that plagued many older adventures. Rarely did I feel compelled to begin rubbing every inventory item against every interactive hotspot in desperation.

So, I shouldn't cut it?

That makes the investigation loop especially satisfying. You move through the manor, the surrounding grounds and the wider island, talking to characters, examining objects and slowly assembling the shape of the story. Instead, the game encourages proper detective work. Listening carefully to conversations. Examining environments thoroughly. Making mental notes about seemingly insignificant details before later discovering precisely why they mattered. There is a steady rhythm to it that I found very easy to sink into. The game is generous with feedback without being patronising, and it lets you feel clever when you make the leap, without making the leap feel impossible in the first place. That’s harder to pull off than it sounds. Too many adventure games either hand everything to you or bury the fun under layers of unnecessary friction. Foolish Mortals sits in the sweet spot. 

Damn right

It also helps that the presentation is gorgeous. The colour palette leans into warm candlelight, faded wallpaper, swampy greens and deep shadows, giving everything a slightly theatrical quality without sacrificing mood. I found myself lingering in rooms simply because they looked so good. That matters in an adventure game. If I am going to spend time combing through cupboards and staring at suspiciously placed portraits, the place had better be worth the attention. Thankfully, it is. There's a hotspot button if you want to find everything of note immediately in a new location, but I found part of the fun to be trying to work them out myself. Animations are generally well-realised too (aside, perhaps, from Murphy's weird run).

The sound design and music deserve a mention too. The score knows when to hush and when to prod the atmosphere along, and it does a lot to keep the mystery feeling alive. A creak in the right hallway, a faint musical cue, a sudden shift in tone — these are small things, but they have an impact. They keep the world feeling responsive rather than static. And when the game decides to go a bit bigger, it usually earns the moment.

This is a sitcom waiting to happen

Foolish Mortals remains engaging throughout its runtime, although not entirely without blemishes. A couple of the late-game puzzles rely on slightly bigger leaps of logic than the rest of the adventure, and I found myself consulting the excellent hint system twice — not because the answers were impossible, but because the connection between clue and solution felt weaker than elsewhere. There's also a touch more backtracking than strictly necessary. Combined with a handful of stretches where the story becomes a little predictable, the pacing occasionally loses a fraction of its early momentum. 

But while it borrows freely from the genre's greats, it never feels trapped beneath their shadow. Instead, it captures the qualities that made those games timeless: memorable characters, intelligent puzzles, superb comic writing and a world that rewards curiosity at every turn. 

Foolish Mortals is a splendid adventure game: funny, atmospheric, beautifully drawn and consistently engaging. It is smart without being smug, traditional without feeling dusty, and charming without becoming insufferable. Most importantly, it never stopped making me want to click on one more object, ask one more question, or open one more suspicious-looking door. That alone makes it worth recommending. The fact that it does all of that while also delivering one of the most appealing ghostly mysteries I have played in ages is what pushes it into genuinely special territory.

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9
A superb point-and-click adventure that pairs exceptional writing, memorable characters and satisfyingly logical puzzles with one of the most enjoyable supernatural mysteries the genre has seen in years. 
Rob Kershaw

I've been gaming since the days of the Amstrad. Huge RPG fan. Planescape: Torment tops my list, but if a game tells a good story, I'm interested. Absolutely not a fanboy of any specific console or PC - the proof is in the gaming pudding. Also, I like cake.