7 Reasons Why the Switch 2 Simply Isn't as Good as the Nintendo Switch

June 27, 2025
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In an industry obsessed with iterative upgrades and the relentless march toward technical perfection, Nintendo's Switch 2 represents something of a paradox. Here we have a console that checks all the expected boxes — better graphics, larger screen, improved performance— yet somehow feels less magical than its predecessor. While the gaming press has been largely positive about the hardware improvements, there's an uncomfortable truth lurking beneath the surface: the Switch 2 might actually be a step backward in several crucial ways.

This isn't about nostalgic romanticism or resistance to change. The original Switch succeeded because it fundamentally reimagined what a gaming console could be. The Switch 2, for all its technical prowess, feels more like an admission that Nintendo has lost faith in that original vision. Here's why the sequel doesn't quite capture the lightning-in-a-bottle brilliance of the original.

1.) The Magic of Discovery Is Gone

The original Switch arrived in 2017 as a revelation. Nobody quite knew what to make of it — was it primarily a handheld? A home console? The answer was gloriously both and neither. That sense of discovery, of holding something genuinely unprecedented in your hands, cannot be replicated with an iterative sequel.

The Switch 2's larger 1080p screen and 4K docked resolution are impressive on paper, but they represent predictable evolution rather than revolution. When you first picked up a Switch in 2017, you were witnessing the future of gaming. When you pick up a Switch 2, you're simply getting more of the same, albeit with shinier pixels.

Well, there's a 2 on it. But does that make it objectively better?


This isn't Nintendo's fault, exactly —  how do you follow up a paradigm shift? It’s not like they don’t have form here. The Wii U was a stellar technical achievement, but passed most games by. And the company’s history has seen them at the forefront of driving innovation: The NES, GameBoy, N64, DS, Wii… all of these consoles and handhelds offered up something new and genuinely exciting. However, the Switch 2 is a console that feels familiar from the moment you turn it on, lacking that sense of wonder that made the original so compelling. If they haven’t decided what the next innovation could be… why bother? 

2.) It's Solving Problems That Don't Need Solving

The Switch was never about having the most powerful hardware or the sharpest screen. It was about accessibility, portability, and the simple joy of being able to play Zelda on a train. The Switch 2's focus on ray-tracing, HDR, and "the most advanced graphics ever in a mobile device" suggests Nintendo has lost sight of what made the original special.

This obsession with technical specs puts the Switch 2 in direct competition with devices that will always outperform it: your gaming laptop, your Steam Deck, your smartphone. The original Switch succeeded precisely because it wasn't trying to be those things. It carved out its own niche through clever design and Nintendo's unparalleled first-party software.

By chasing graphical fidelity, Nintendo risks losing the accessibility that made the Switch appealing to non-traditional gamers. The Switch 2 feels like it's being designed for people who already own multiple gaming devices, rather than serving as anyone's gateway into gaming.

3.) The Joy-Con Problem Persists (And Gets Worse)

The biggest issue with the original Nintendo Switch's Joy-Cons is that they had a tendency to be rather uncomfortable, and the notorious Joy-Con drift problem that caused Nintendo to acknowledge the issue appears to be carrying over to the Switch 2. Despite having years to address these fundamental design flaws, Nintendo has essentially released the same controllers with magnetic connectors.

Drift, drift, drift away...


This represents a profound failure of iterative design. When your sequel can't fix the most complained-about aspect of the original, what's the point of the sequel at all? The Joy-Con 2 controllers might be slightly bigger, with better triggers, and snap into place more satisfyingly, but they're still cramped, uncomfortable for extended play sessions, and apparently still susceptible to the same drift issues that plagued their predecessors.

The original Switch's Joy-Con problems were somewhat forgivable — it was uncharted territory, and the modular design was worth the trade-offs. Seven years later, these same issues feel like inexcusable negligence. 

4.) The Display Controversy Shows Misplaced Priorities


The decision to install an IPS panel instead of an OLED panel is having a drastic impact on the display of HDR content and black levels. This might seem like a minor technical detail, but it reveals something troubling about Nintendo's approach to the Switch 2.

The original Switch OLED model, released in 2021, featured a gorgeous OLED screen that transformed the handheld gaming experience. For the Switch 2 to revert to an inferior display technology — even while boasting about HDR support — suggests that Nintendo is prioritising cost-cutting over user experience.

The Wii U was unfairly maligned


This decision is particularly galling when you consider that the Switch 2 launched at a premium price point. Players are being asked to pay more for a console with a worse screen than the three-year-old Switch OLED. It's the kind of backwards thinking that makes you wonder if Nintendo truly understands what made the original Switch successful. The cynical gamer may suggest that they’re holding off releasing an upgraded model to extend its longevity and milk more cash from the console. And given this is exactly what happened with the original Switch, they may have a point.

5.) Third-Party Game Focus Misses the Point

The Switch 2 Direct's biggest flaw was its focus on third-party titles like Hogwarts Legacy, Elden Ring, and Cyberpunk 2077. This marketing approach fundamentally misunderstands why people buy Nintendo consoles. Nobody bought a Switch to play worse versions of multiplatform games — they bought it to play Mario, Zelda, and Metroid.

Sure, you can play Elden Ring. But where's the Nintendo magic?


The original Switch succeeded because Nintendo focused on creating experiences that couldn't be found anywhere else. Super Mario Odyssey, Breath of the Wild, and Animal Crossing: New Horizons weren't just good games — they were games that justified the Switch's existence. The Switch 2's apparent strategy of positioning itself as "the portable console that can run AAA games" puts it in competition with devices like the Steam Deck which do this job better.

This shift in focus suggests that Nintendo has lost confidence in its core strengths. Instead of doubling down on the unique experiences that only Nintendo can provide, they're chasing the impossible dream of hardware parity with more powerful devices.

6.) Dock Compatibility Issues Reveal Poor Planning

The Nintendo Switch 2 appears to be currently incompatible with all third-party docking stations and displays with USB-C DisplayPort Alt support. This isn't just a minor inconvenience — it's a fundamental break in the ecosystem that Nintendo spent years building.

The original Switch's success was partly due to its adaptability. Players could dock it anywhere, use third-party accessories, and integrate it into their existing gaming setups. The Switch 2's dock compatibility problems suggest that Nintendo is prioritising proprietary control over user flexibility.

This kind of walled-garden thinking worked for Nintendo in the 1980s, but it feels anachronistic in 2025. Players have invested years in building Switch ecosystems around third-party docks, carrying cases, and accessories. The Switch 2's apparent incompatibility with these existing investments feels like a betrayal of the community that made the original Switch successful.

7.) It's an Expensive Solution to a Problem That Didn't Exist

The most damning criticism of the Switch 2 is that it's trying to fix a console that wasn't broken. The original Switch was selling consistently well, had a robust software library, and had carved out a unique position in the gaming market. The Switch 2 feels like a response to imaginary complaints rather than real user needs.

The focus on higher resolution, better graphics, and beefier hardware suggests that Nintendo believes the Switch's success was somehow incomplete — that players were just waiting for a more powerful version. But the Switch's success came from its convenience, its charm, and its ability to make gaming feel effortless and joyful.

Does the Switch 2 really feel like an upgrade to the brilliant original ?


The Switch 2, with its focus on technical specifications and performance metrics, feels like it's been designed by people who think the original Switch succeeded despite its limitations rather than because of them. It's a console that seems to exist primarily to justify its own existence, rather than to solve real problems or create new possibilities.

The Uncomfortable Truth


The Switch 2 isn't a bad console. By most objective measures, it's superior to its predecessor in every way (at least, the non-OLED version). But that's precisely the problem. The original Switch succeeded by being different, not by being better in conventional terms. The Switch 2, in its pursuit of obvious improvements, has lost sight of what made the original special.

In trying to give players everything they thought they wanted, Nintendo might have created a console that nobody particularly needs. The Switch 2 represents the gaming industry's obsession with iterative improvement taken to its logical conclusion — a technically superior product that somehow feels less essential than what came before.

Sometimes the sequel is worse not because it fails to improve, but because it improves all the wrong things. The Switch 2 might be Nintendo's most technically accomplished handheld console ever, but it may also be their least inspired. In gaming, as in all art, inspiration matters more than specification sheets.

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Rob Kershaw

I've been gaming since the days of the Amstrad. Huge RPG fan. Planescape: Torment tops my list, but if a game tells a good story, I'm interested. Absolutely not a fanboy of any specific console or PC - the proof is in the gaming pudding. Also, I like cake.